WARNING: IN DEVELOPMENT
Benchmark Thumbnails (OPEN ME) (LAG AHEAD)
Roadmap
Planned
- Convert Page to Github README
- Server CPU Time Benchmark
- IL2CPP Testing
Nice to Have
- Memory Usage Benchmark
- Runtime GC & RAM Benchmark
- Larger CCU Testing
Description
Benchmark Purpose
- To share insights which netcode is the most performant by DEFAULT
- Check benchmark from their official claims
- To let the benchmark to be customized & used for everybody. Not for Speculation
Benchmark Info
- This benchmark doesn’t use the best settings for each Netcode
- This is made to remove the bias netcode EXCEPT the netcode enabled that “feature” by default
- Example
- Netick doesn’t enable compression
- Fishnet doesn’t uset network LOD
Project Config
Unity Editor
- Mono
- Render Pipeline: BiRP
- Windows
- Unity 2021.3.21f1
Bandwidth Measuring