Untitled

WARNING: THIS PROJECT IS NOW READ ONLY, HEAD OVER TO THE NEW BENCHMARK BELOW!

https://github.com/StinkySteak/unity-birp-vs-urp-benchmark-v2

Author

Github: StinkySteak

Timothy 'StinkySteak' Edrick

Project Settings

| Unity Version | 2021.3.21f1 2022.3.7f1 | | --- | --- | | URP Version | 12.1.10 14.0.8 | | Scripting Backend | Mono | | Graphics API | DX11 OpenGL | | Platform Tested | Windows Intel-64 bit Android 32-bit |

Build Download URL

unity-benchmark - Google Drive

Asset Used

Quality Settings

BiRP & URP

Very Low (BiRP) / Performant (URP) Ultra (BiRP) / High Fidelity (URP)
Rendering Path Forward Forward
VSync Disabled Disabled
AA Disabled 4x MSAA
Texture Quality Full Res Full Res
ShadowMask Mode ShadowMask Distance ShadowMask
Shadows Disabled Hard & Soft / Soft Shadows
Shadow Distance - 150
Shadow Resolution - High / 4096
Shadow Cascades - 4
Particle Raycast Budget 4 2048
Post-Process - -

URP Settings

Performant Hi-Fidelity
Depth Texture Disabled Disabled
Opaque Texture Disabled Disabled
HDR Disabled Enabled
Render Scale 1 1
SRP Batcher Enabled Enabled

Scene Settings (Android)(Low-Setting)

Vertices Draw Calls
BiRP 105K 264
URP 105K 269

Tested Devices:

Samsung A70 Notebook Desktop
Platform Android 10 Windows 10 Windows 11
CPU 8 Core i7 11800H i7 12700F
GPU Adreno 612 RTX 3050M RTX 3070
RAM 8GB 32GB 32GB

Unity Versions

Unity 2021.3.21f1

Unity 2022.3.7f1